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Algorithms in Java: Parts 1-4, Third Edition By Robert Sedgewick

Algorithms in Java: Parts 1-4, Third Edition By Robert Sedgewick

Publisher: Addison Wesley
Pub Date: July 23, 2002
ISBN: 0-201-36120-5, 768 pages
Algorithms in Java: Parts 1-4, Third Edition

Use in the Curriculum
Algorithms of Practical Use
Programming Language
Acknowledgments
Java Consultant's Preface
Notes on Exercises



Part I: Fundamentals

Chapter 1. Introduction
Section 1.1. Algorithms
Section 1.2. A Sample Problem: Connectivity
Section 1.3. Union–Find Algorithms
Section 1.4. Perspective
Section 1.5. Summary of Topics

Chapter 2. Principles of Algorithm Analysis
Section 2.1. Implementation and Empirical Analysis
Section 2.2. Analysis of Algorithms
Section 2.3. Growth of Functions
Section 2.4. Big-Oh Notation
Section 2.5. Basic Recurrences
Section 2.6. Examples of Algorithm Analysis
Section 2.7. Guarantees, Predictions, and Limitations

References for Part One


Part II: Data Structures

Chapter 3. Elementary Data Structures
Section 3.1. Building Blocks
Section 3.2. Arrays
Section 3.3. Linked Lists
Section 3.4. Elementary List Processing
Section 3.5. Memory Allocation for Lists
Section 3.6. Strings
Section 3.7. Compound Data Structures

Chapter 4. Abstract Data Types
Exercises
Section 4.1. Collections of Items
Section 4.2. Pushdown Stack ADT
Section 4.3. Examples of Stack ADT Clients
Section 4.4. Stack ADT Implementations
Section 4.5. Generic Implementations
Section 4.6. Creation of a New ADT
Section 4.7. FIFO Queues and Generalized Queues
Section 4.8. Duplicate and Index Items
Section 4.9. First-Class ADTs
Section 4.10. Application-Based ADT Example
Section 4.11. Perspective

Chapter 5. Recursion and Trees
Section 5.1. Recursive Algorithms
Section 5.2. Divide and Conquer
Section 5.3. Dynamic Programming
Section 5.4. Trees
Section 5.5. Mathematical Properties of Binary Trees
Section 5.6. Tree Traversal
Section 5.7. Recursive Binary-Tree Algorithms
Section 5.8. Graph Traversal
Section 5.9. Perspective

References for Part Two


Part III: Sorting

Chapter 6. Elementary Sorting Methods
Section 6.1. Rules of the Game
Section 6.2. Generic Sort Implementations
Section 6.3. Selection Sort
Section 6.4. Insertion Sort
Section 6.5. Bubble Sort
Section 6.6. Performance Characteristics of Elementary Sorts
Section 6.7. Algorithm Visualization
Section 6.8. Shellsort
Section 6.9. Sorting of Linked Lists
Section 6.10. Key-Indexed Counting

Chapter 7. Quicksort
Section 7.1. The Basic Algorithm
Section 7.2. Performance Characteristics of Quicksort
Section 7.3. Stack Size
Section 7.4. Small Subfiles
Section 7.5. Median-of-Three Partitioning
Section 7.6. Duplicate Keys
Section 7.7. Strings and Vectors
Section 7.8. Selection

Chapter 8. Merging and Mergesort
Section 8.1. Two-Way Merging
Section 8.2. Abstract In-Place Merge
Section 8.3. Top-Down Mergesort
Section 8.4. Improvements to the Basic Algorithm
Section 8.5. Bottom-Up Mergesort
Section 8.6. Performance Characteristics of Mergesort
Section 8.7. Linked-List Implementations of Mergesort
Section 8.8. Recursion Revisited

Chapter 9. Priority Queues and Heapsort
Exercises
Section 9.1. Elementary Implementations
Section 9.2. Heap Data Structure
Section 9.3. Algorithms on Heaps
Section 9.4. Heapsort
Section 9.5. Priority-Queue ADT
Section 9.6. Priority Queues for Client Arrays
Section 9.7. Binomial Queues

Chapter 10. Radix Sorting
Section 10.1. Bits, Bytes, and Words
Section 10.2. Binary Quicksort
Section 10.3. MSD Radix Sort
Section 10.4. Three-Way Radix Quicksort
Section 10.5. LSD Radix Sort
Section 10.6. Performance Characteristics of Radix Sorts
Section 10.7. Sublinear-Time Sorts

Chapter 11. Special-Purpose Sorting Methods
Section 11.1. Batcher's Odd–Even Mergesort
Section 11.2. Sorting Networks
Section 11.3. Sorting In Place
Section 11.4. External Sorting
Section 11.5. Sort–Merge Implementations
Section 11.6. Parallel Sort–Merge

References for Part Three


Part IV: Searching

Chapter 12. Symbol Tables and Binary Search Trees
Section 12.1. Symbol-Table Abstract Data Type
Section 12.2. Key-Indexed Search
Section 12.3. Sequential Search
Section 12.4. Binary Search
Section 12.5. Index Implementations with Symbol Tables
Section 12.6. Binary Search Trees
Section 12.7. Performance Characteristics of BSTs
Section 12.8. Insertion at the Root in BSTs
Section 12.9. BST Implementations of Other ADT Operations

Chapter 13. Balanced Trees
Exercises
Section 13.1. Randomized BSTs
Section 13.2. Splay BSTs
Section 13.3. Top-Down 2-3-4 Trees
Section 13.4. Red–Black Trees
Section 13.5. Skip Lists
Section 13.6. Performance Characteristics

Chapter 14. Hashing
Section 14.1. Hash Functions
Section 14.2. Separate Chaining
Section 14.3. Linear Probing
Section 14.4. Double Hashing
Section 14.5. Dynamic Hash Tables
Section 14.6. Perspective

Chapter 15. Radix Search
Section 15.1. Digital Search Trees
Section 15.2. Tries
Section 15.3. Patricia Tries
Section 15.4. Multiway Tries and TSTs
Section 15.5. Text-String–Index Algorithms

Chapter 16. External Searching
Section 16.1. Rules of the Game
Section 16.2. Indexed Sequential Access
Section 16.3. B Trees
Section 16.4. Extendible Hashing
Section 16.5. Perspective

References for Part Four



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